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The Amazing Spiderman 2 – second rate computer game without the interactivity

 

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The Amazing Spiderman 2 – Marc Webb

 

Dramatic tension, suspense depends on imperilment, uncertainty of outcomes. The flaw in the super-hero genre which this Spiderman suffers from more than most, is that because the impossible can be convincingly depicted, outcomes are either certain, therefore predictable; or unconvincingly plotted to tidy up a poorly conceived, lazily developed and badly written narrative.

The other essential component of suspense is cadence: dramatic sequences must build towards a climax with at least some element of uncertainty, doubt as to successful outcome. The action sequences in Spiderman are breathtaking in their technical expertise and utterly vapid in their contribution to narrative cadence or dramatic tension: one is gobsmacked at the frentic, one-speed (super-fast) pace. But gobsmacked fatigue soon sets in as the law of diminishing returns inexorably unwinds – very quickly.

This Spiderman is nothing more than a second rate video-game without the merit of interactivity. Zero chemistry between Stone and Garfield at least generates the right result.

A waste of time, money and hype.

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